![]() Habit to house the perpetually miserable. You play as the Flower Kid, an anonymous avatar who has committed themselves to The Habitat, an asylum run by the teeth-obsessed Dr. Boiling it down, you talk to people for hints and objects, then rub those objects on other objects and people until something good happens. And I don’t regret it.Īt its core, Smile For Me is a first-person adventure game. With a tantalizing art style and the promise of lots of joy spreading, I was willing to dive into something I had never previously even heard of. One game that belongs to this mindset flew directly into my radar while I was browsing through Steam sales, and that is Smile For Me. ![]() Sure, violence is still front and center with those games, but at least you don’t spend all your time being a murderous jerk. Facets of the spread-love-not-violence philosophy even crept into games like The Legend of Zelda: Majora’s Mask and Yakuza games where you assist people by saving their cows from alien abduction and helping them come to terms with their kinks. There’s games like Moon: Remix RPG, Chulip, Chibi-Robo. Not a whole lot has changed since then, but gradually, games where you’re not shooting or kicking stuff have crept in. If it wasn’t conflict, it was the competition of sports. Since the dawn of video games, combat has been central. I don’t just mean rescuing the princess at the end of a campaign of violence, I’m talking specifically about games where the crux is to solve people’s problems to complete the game. One particular facet of video games that has always fascinated me is games where you attempt to make someone happy.
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